/*************************************************************************/
/*  script_iterator.h                                                    */
/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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#pragma once

#ifndef SCRIPT_ITERATOR_H
    #define SCRIPT_ITERATOR_H

    #include "backend/text_server/text_server.h"

    #include <unicode/uchar.h>
    #include <unicode/uloc.h>
    #include <unicode/uscript.h>
    #include <unicode/ustring.h>
    #include <unicode/utypes.h>

    #include <hb-icu.h>
    #include <hb.h>

namespace godot
{
class ScriptIterator
{
public:
    struct ScriptRange {
        int         start = 0;
        int         end = 0;
        hb_script_t script = HB_SCRIPT_COMMON;
    };
    Vector<ScriptRange> script_ranges;

private:
    static bool same_script(int32_t p_script_one, int32_t p_script_two);

public:
    ScriptIterator(const String& p_string, int p_start, int p_length);
};

} // namespace godot
#endif // SCRIPT_ITERATOR_H